NBA Optimizer
Pinned lineups (📌 on a lineup) are always kept. Then combos (the lineups that cover the most missing combos), then the best projections. If too few lineups pass the "sharing" rule, it's loosened one player at a time. The lineups it would drop get a red frame below - pin any you want to keep and the preview updates. Saved as a new build - this one stays as it is.
Build report
Advanced Options
Lineups
Max salary is $50,000 if left blank.
Salary left
% of lineups in each group, spread through the set. Winning Showdown lineups leave a median $1,400; 29% leave $3,000+.
Positions allowed in FLEX
Captain positions
Showdown rules
% of lineups with exactly that many players from the favorite (higher Vegas team total). The rest are free.
Offensive players vs defense
Players excluded from build
Players projected below this are left out (locked players always stay in).
Thumbs / likes
DvP settings
DvP Rk and ±/min are the DvP page's numbers in the Balanced style, the most accurate: the whole season with recent games counting more; early in the season each defense leans on last season until it has played enough.
Exposure settings
Applied after each lineup is created, so players are spread evenly through the set.
Max exposure by position: a default for every player at that position; a player's own Max Exp wins.
FLEX by position
How often FLEX is each position across the set (e.g. TE at most 10%). Blank = no limit.
Unique players
Each lineup differs from every other by at least this many players (overall, and at each position). Auto: 1 for builds under 100 lineups, 3 for 100 or more (the most top scores in large builds).
Change all games
DraftKings NBA Classic has no per-team limit, only "players from at least 2 games" - so 7 is the most from one team or one game. The default max per team applies to every team unless its game card sets its own max. Other blank boxes = no limit. Set a game's min to force a game stack (e.g. 3+ players from BOS@DET in every lineup).
Teammates
Teammates at the same position share the same minutes: when one has a big night, the other usually doesn't. A backup is a pick instead of his starter, not with him.
Bring-back
The best players on both sides do well in the same close, fast games; the rest of the other team doesn't.
Players per team
Set a cap for every team on the Games tab (Default max per team), or per game card.
Create new stacking rule
Position stacks & limits
No stacking rules. Lineups are pure top projection.
Stacking rules apply to DK Classic.
Same-team limit
Game-out builds
Groups
+ Add a group (pick the games to leave out together)
Combo games
Game stacks and pairs only use top players from these games (e.g. leave out a low total). Players from the others can still make lineups as value plays.
Top players
Core combos
The core starts as the top projected players - add or remove anyone. Every combo of them appears in the build, the best combos most often. Fill: pack as many combos into each lineup as fit, or build the best lineup around one combo at a time. Mix: players outside the core are used less as they repeat (captains rotate in Showdown).
Player groups
At least / at most N of a group's players in every lineup - e.g. at most 1 of the Bengals WRs, or at least 2 of your core RBs.
No groups yet.
Group players
Find players
Slates & Games
Late swap
Download your entries for the slate from DraftKings (Lineups > Edit Entries > download the CSV) and upload the file here. Players marked locked, or whose game has started, stay in their slots; you pick which lineups to re-optimize, and get back a file to upload on DraftKings' Edit Entries page with just the entries that changed.